With the interaction I have had
with the Oculus Rift and the Samsung gear as well as the release of Steam’s
Vive a few days ago I decided to switch it up a bit. For a long time people
have looked at these devices and said “bah this is a gimmick, this won’t last”.
Well, must like the motion controls of the Wii and Kinect and 3D movies in the
cinema, VR is here to stay, whether it will do well financially is up for
debate but it will defiantly stick around. To look at this we would have to look
at the history of VR gaming.
When we look back on VR, the
forefather was the Sega Master System, released across the world across the
late 80s, which featured 3D glasses for gaming, this was the first step into VR
in gaming and while it didn’t do as well commercially as Sega had hoped it was
not a failure. 3D gaming then disappeared until the mid 90s when VR became big
in the arcades, sure we had racing games where the car would move like you were
driving it, or star wars pod racing games where you have actual pod racing
controls from the movies, but I’m talking about real VR Games, you see the most
successful games in the arcades were either AR and VR, Virtuality dominated the
arcade market in Europe for years because of its innovation in VR and Operation
Blockade was the first fully 3D, immersive VR game in the arcades, simulating
you in a defensive outpost where needed to defend the supply line. At the same
time these games were taking off, Nintendo released the Virtual Boy, while it
was considered a failure at the time it helped pave the way for 3D Gaming to
come out later in the form of the 3DS by Nintendo in 2011. Until now though, VR
has seemed to disappear with the death of arcades, which is why I think that
Oculus and other VR peripherals will be here to stay. When inspecting these
devices you can see they have learned from mistakes from the past. VR has hit a
point where, unlike previous iterations, the graphics and hardware can keep up
with the device. In the past VR failed because it either made people sick using
it or people did not feel immersed because of poor graphics but no more, we
have reached a point where neither of those things are that much of a problem
and therefore, while VR can fail commercially for quite some time, the VR
experience is here to stay as long as games for it exist.