Friday, 26 February 2016

Prototypes

Basics

Prototypes are the basic starting point of any product. It can range anywhere from a sketch to a physical paper model to a near done project. The idea exists in order to give people, specifically, stakeholders the ability to hold and interact with the project.

Most products start at a low fidelity prototype, sketching out the idea of what you want to do. You can prototype the flow, layout, physical design and even the content of the project in order to contribute to communication and testing during the design stage.

The most important point about prototypes is to iterate quickly. Don’t bother debating and deciding when working in low fidelity, make a prototype, test it and revise it. Sometimes thinking about what to put on over a long period of time will slow you down. As long as you understand your requirements and you can continue iteration and develop your technical and commercial viability.

Low Fidelity vs High Fidelity

At some point you will switch from Low Fi to Hi Fi. High Fidelity prototypes are closer to the finished project, and are generally the current state of the project at that point. Hi Fi prototypes have functionality built into them, physical forms and high amount of details but it also gives the impression that the product is done.

Low Fidelity Prototype Example


High Fidelity Prototype Example
Game Prototype

No comments:

Post a Comment